Edgar Velázquez-Armendáriz

Edgar Velázquez-Armendáriz

Sr. Software Engineer, VR

Reality Labs at Meta

Biography

Edgar Velázquez-Armendáriz is a Sr. Software Engineer at Meta Reality Labs in Burlingame, California. Previously he was a Principal Engineer at Autodesk, Inc. (2014-2020), and a Member of Technical Staff at Pure Storage (2020-2021). His research interests include predictive rendering, real-time computer graphics, high performance computing, applications of massively parallel processors, systems, and topics at the intersection of science and art.

Edgar was born in Mexico City. He received the B.S. degree in Computer Systems Engineering from the Tecnológico de Monterrey, Campus Estado de México, in 2006, and the M.S. and Ph.D. degrees in Computer Science from Cornell University, in 2014. During his graduate studies he worked in the first instance with Prof. Kavita Bala. During the second part of his Ph.D. program he was advised by Prof. Donald P. Greenberg, founder and director of the Program of Computer Graphics at Cornell.

When not in front of a computer, Edgar may be found playing the piano, trying to improve his Italian to further enjoy opera, practicing salsa and ballroom dancing, or reading about art and universal history.

Education

Ph.D. in Computer Science

Cornell University

M.S. in Computer Science

Cornell University

B.S. in Computer Systems Engineering

Tecnológico de Monterrey, Campus Estado de México

Interests

Predictive Rendering Real-time Computer Graphics Virtual and Augmented Reality High-Performance Computing Topics at the Intersection of Science and Art
Featured Publications
Complex Luminaires: Illumination and Appearance Rendering featured image

Complex Luminaires: Illumination and Appearance Rendering

Simulating a complex luminaire is expensive and slow, even using state-of-the-art algorithms. In this article, we separate luminaire rendering into illumination and appearance …

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Edgar Velázquez-Armendáriz
Recent Publications
(2015). Complex Luminaires: Illumination and Appearance Rendering. ACM Trans. Graph. Vol. 34, No. 3.
(2013). Visualization of Color as Birds See It. ACM SIGGRAPH Asia 2013 Posters.
DOI
(2009). Automatic Bounding of Programmable Shaders for Efficient Global Illumination. ACM Trans. Graph. Vol. 28, No. 5.
(2008). Tensor Clustering for Rendering Many-Light Animations. CGF Vol. 27, No. 4.
(2006). Implementing the Render Cache and the Edge-and-Point Image On Graphics Hardware. GI 2006.